The ThreatMetrix Gaming and Gambling Cybercrime Report is based on actual cybercrime attacks in Q2 2018 that were detected by the ThreatMetrix Digital Identity Network during real-time analysis and interdiction of fraudulent online payments, logins and new account applications.

Report Highlights Include:

  • 91M
 transactions among gaming and gambling organizations were analyzed in the 
quarter
  • Nearly 60% of all gaming and gambling traffic is cross-border
  • 71% of all gaming and gambling transactions are made via mobile devices
  • Identity spoofing is the most prevalent attack vector

Q2 2018 Gaming & Gambling Cybercrime Report

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